And it didn't even have the ability to free look with the mouse, not that we cared back then.ĭoom was one of the first multiplayer FPS titles-The Guinness Book of Records lists Midi Maze for the Atari ST as the first-introducing PvP deathmatches and co-op campaigns for wired networks. Many remember the complex levels mixed with visceral gameplay and meaty weapons such as the legendary BFG 9000 and chainsaw, but it was the multiplayer mode that helped seal its place as arguably the most influential shooter of all time. Doom's fast-paced action, graphics, and simple addictiveness made it a smash hit. It was also genuinely scary at the time-this writer remembers letting out a yell when a Pinky appeared unexpectedly-partly due to the creatures that were created as physical models before being scanned and placed into the game.Ĭarmack's quote about the plot not being important proved right.
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Carmack, more interested in the technical side of design, famously said, "Story in a game is like story in a porn movie it's expected to be there, but it's not that important."ĭoom was revolutionary, introducing features far beyond what we'd seen before: verticality, full texture mapping, non-orthogonal levels, dynamic lighting, and more. Tom Hall came up with the Doom Bible design document that described an extensive plot and lore.
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If you've ever wondered where that iconic name came from, it's a line from the 1980s Tom Cruise/Paul Newman classic The Color of Money: It originally had the name "Green and Pissed," but Carmack renamed it Doom.
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Rip and tear, until it is done." DOOM (1993)ĭoom was not id Software's first FPS that honor goes to 1992's Wolfenstein 3D, whose popularity led to a similar game, one that swapped Nazis for demons and boasted a more complex engine: Doom.Īfter considering making another entry in the Command Keen platformer series, id Software co-founder John Carmack came up with the concept of fighting demons using technology, taking inspiration from the team's in-progress Dungeons and Dragons campaign and combining the styles of Evil Dead II and Aliens. In this feature, we look at each entry in the series from development to reception, starting with the seminal original and ending with Doom Eternal's expansions. While it's true that Doom was not the first FPS, it is rightly considered the granddaddy of the genre a claim few games can make. It's one of the industry's most influential and longest-running franchises-27 years and counting-spawning several games, novels, a comic book, and two movies of questionable quality.
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and Sonic the Hedgehog, Doom is a name that people who "know nothing about video games" recognize.